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Stereo is more
than just one plus one. Not only do our
tools need to treat stereo content as a
single entity, we need to be able to
watch it that way as we work on it.
Patrick Palmer
COO,
IRIDAS |

Stereo wouldn't have meant anything to me for the first 25 years
of my life. Due to a physiological alignment issue, I had no
depth perception. I had to rely on my left eye. As a child was
told that if I "worked at it really hard" I could train my eyes
to work together, but I guess I either didn't try hard enough,
or it was just bad advice. In the end I had surgery and for the
first time I had the tools to integrate two images. I soon
learned, like most of you, to see in stereo.
My personal experience was not unlike what we went through as a
company. In 2003 we had a customer who needed stereoscopic
playback for Starlight Express a touring version of the Broadway
musical. Stereo was a brand new area for us but we accepted the
challenge. Our solution involved loading uncompressed, parallel
streams in FrameCycler which drove two digital projectors. The
content had already been created, the two streams were the same
length and it worked beautifully.
The same year we got our first stereo postproduction customer.
The technology worked here, too, but, looking back, I think we
were more-or-less telling them to "work at it really hard" - the
same advice I have been given as a child. Whenever the two
images didn't fit together, the customer had to move the data
around until the left and right eye matched. It made for a very
restrictive workflow.
Ultimately, we learned to do what I had learned to do: treat two
images as one. Rather than creating two streams and using an
intermediate system to put the left and right eye together, as
soon as you open one "eye," the other opens automatically: much
easier; much more efficient. Rather than marketing specialized
stereo applications, we made this mature version of our
DualStream technology available as an option for all of our
real-time application.
Stereo is More Than One Plus One
Maybe it sounds obvious that to make stereo, you have to work in
stereo, but this is still the exception to the rule. Even though
the necessary hardware is becoming available, in particular with
display technologies, there are still not enough software tools
out there for working in stereo.
Consider sound: We don't work on six separate files and then
assemble them at the end to get our 5.1 surround sound; we work
on them together, distributing voices, sounds, and musical
instruments to get the effects we want. We treat it as a
totality and then craft our soundtrack within that space. It's
the same with stereoscopic imagery: our tools should not load
two separate image tracks which we are then forced to match; we
need to work in stereoscopic space as we achieve the results we
want.
Stereo is more than just one plus one. Not only do our tools
need to treat stereo content as a single entity, we need to be
able to watch it that way as we work on it. Some image issues -
such as flares or camera misalignment - can't be caught any
other way.
Alignment - or binocular - adjustments are a case in point:
these adjustments are critical to ensuring viewer comfort and
avoiding issues such as eye-strain, headaches, etc. In
SpeedGrade we do this by using the same image adjustment
functions that control pan & scan to reposition and skew the
image.
And there is no need to wait until post to do this. With the
right tools and monitoring system, shots can be checked and
fixed - or re-shot - during production.
And it's not just about fixing problems: seeing the work in
stereo informs all of our decisions from editing to grading and
finishing. It's about being able to make good art into great
art.
Managing Double the Data
Ok. So far so good. But what are the technical obstacles to
stereoscopic postproduction? If we think 4K is a lot to handle,
imagine doubling that! Three factors are converging to solve
this problem. The first is obvious: Moore's Law. Hardware is
just getting faster and cheaper by the year and that will
continue.
Secondly, we see a big future for RAW workflows. It only makes
sense. You get greater image data latitude at one-third the size
of a standard RGB format; optimum picture quality in a smaller
file. At this point, IRIDAS is the only vendor with the
technology to offer real-time playback of all RAW file formats,
but that will change in time as the benefits of RAW workflows
become more apparent.
The third factor allowing us to manage the necessary data
throughput is the use of the GPU: by offloading image processing
to the graphics card we reduce the burden on the CPU, and we can
save all our image adjustment instructions as metadata. Metadata
is tiny: a SpeedGrade .Look file is typically under 20 KB, for
example. This approach also means that all these adjustments:
grading, pan & scan, film stock LUTs we might want to use etc.
... All of that is editable since none of it is baked into the
image. Not only that, but metadata allows us to share all this
information with other applications. For example, CineForm
recently announced an implementation of this with their RAW
format which allows users to load - and exchange - SpeedGrade
.Looks in editing applications like Adobe Premiere.
Telling Better Stories
But still, when all is said and done, is stereo worth the
trouble? You can still tell great stories without it. Just like
you can still shoot in black and white, or record in mono and
produce something beautiful. But usually you don't.
Stereo adds a whole new dimension, literally and figuratively,
creating a new, more immersive entertainment experience. As with
so many technologies when they are introduced, the first uses of
stereo have been all about "Wow." But, that quickly gets old.
Treating stereo as a "cool effect" is understandable in the
beginning, but using it that way risks taking the audience out
of the story rather than keeping them in it.
At IRIDAS we have followed this trajectory ourselves with our
customers. The first projects - shows, theme parks, a Star Trek
in Vegas, and even a science application for a Nobel Prize
institute in Sweden - were all about an impressive effect. A lot
of work went into creating a location-based experience that
would be open to the public, possibly for several years. In
those cases, stereo was the attraction.
The next step involved bring a cool technology into the theaters
on big budget features like U2 3D and Journey to the Center of
the Earth - ambitious projects with complex production
pipelines. These are "spectacles in the multiplex," and - as
with VFX-driven films - there will always be a place for
spectacle.
But we think one of the most exciting steps is just starting to
happen now: where stereo is simply used to tell the story
better. Of course we are still refining the tools, just as
filmmakers are refining their techniques, but the technology is
here and you can do stereo with much less than blockbuster
budgets. Paradise FX's "Dark Country," which is in production
right now, is a perfect example of that.
Patrick Palmer
COO, IRIDAS

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